Satyr (Dungeons & Dragons)

Satyr
Characteristics
Alignment Chaotic neutral
Type Fey
Image Wizards.com image
Stats Open Game License stats
Publication history
First appearance Monster Manual (1977)
Mythological origins Satyr

In the Dungeons & Dragons fantasy roleplaying game, the satyr is a fey creature. Satyrs started as standard D&D creatures, and later became a player character class.[1] Satyrs are the children of a satyr and dryad union, while half-satyrs are the result of a satyr and human woman union.[2] Satyrs are extremely lustful, and will attempt to woo any human females they meet.[2] Half-satyrs are similar, and become interested in women at adolescence.[3]

Contents

Publication history

Satyrs are based on the satyrs and fauns of Greek and Roman myth.

Dungeons & Dragons (1974-1976)

The satyr was introduced in the earliest edition of the game, in Supplement IV: Gods, Demi-gods & Heroes (1976).[4]

Advanced Dungeons & Dragons 1st edition (1977-1988)

The satyr appears in the first edition Monster Manual (1977),[5] where it is described as a sylvan woodland inhabitant primarily interested in sport such as frolicking, piping, and chasing wood nymphs.

The korred, a more chaotic relative of the satyr, was introduced in the 4th set of "Monster Cards" (1982) and was created by Harold Johnson,[6] and was later detailed in Monster Manual II (1983). The korred is further detailed in Dragon #119 (March 1987), in "The Ecology of the Korred."

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The satyr and korred appear first in the Monstrous Compendium Volume One (1989),[7] and are reprinted in the Monstrous Manual (1993).[8]

The satyr is further detailed in Dragon #155 (March 1990), in "The Ecology of the Satyr." [9]

The satyr is detailed as a playable character race in The Complete Book of Humanoids (1993),[10] and is later presented as a playable character race again in Player's Option: Skills & Powers (1995).[11]

Dungeons & Dragons 3.0 edition (2000-2002)

The satyr appears in the Monster Manual for this edition (2000).[12]

Savage Species (2003) presented the satyr as both a race and a playable class.[13]

Dungeons & Dragons 3.5 edition (2003-2007)

The satyr appears in the revised Monster Manual for this edition (2003).

Dungeons & Dragons 4th edition (2008-)

The satyr appears in the Monster Manual for this edition (2008).[14]

Ecology

Satyrs have the legs and horns of a goat, but otherwise look human. They can play magical tunes on their pan pipes that cause varying effects as decided by the satyr. Satyrs are hedonistic creatures that frolic in the wild places of the world, and they dwell in temperate forests.

Society

Satyrs are rarely found in groups of more than eleven such individuals, and often associate with other fey, such as nymphs and dryads. Shying away from the trappings of an organized society, a colony of satyrs usually includes young numbering 50% of the adults. Satyrs live in comfortable caves and hollow trees. They revere the god Damh of the Seelie Court.

Satyrs are interested only in sport: frolicking, piping, chasing wood nymphs, and other pleasures. They resent intrusions and drive away any creature that offends them. A lucky wanderer may stumble on a woodland celebration, which will contain an equal number of dryads and fauns plus other woodland creatures and even centaurs. Strangers are welcomed only if they contribute some good food and drink, especially superior wines. Such wine can also be used to lure or bribe satyrs. If a group includes elves, they have a better chance of being welcomed.

These celebrations last all night in warm months, with newcomers waking up the next morning with massive headaches, minus a few valuables, and not a woodland creature (nor their tracks) to be found.

The satyr's favored class is bard, and they are usually chaotic neutral.

Satyrs are an inoffensive, fun-loving race. They rarely venture more than 10 miles from their homes, most often doing so to gather food. They are fond of venison and small game but also eat plants and fruits.

Satyrs in other media

In "Creature Competition: Battle Royal," a tournament determined by fan voting, a satyr assassin was eliminated 6th out of twelve creatures, beating a gelatinous cube, a vrock, a juggernaut, a zelekhut, and a 12-headed hydra.[15]

References

  1. ^ Hook, Nathan. "How to make a Satyr". LARP Magazine. http://www.larpmag.com/Issue01_April_06/hotmakeasatyr01.htm. Retrieved 2007-02-02. 
  2. ^ a b "The Ecology of the Satyr (summary and review)". http://narzil.tfcentral.com/ecology.html. Retrieved 2007-02-03. 
  3. ^ "Hooves and Green Hair (summary and review)". http://narzil.tfcentral.com/hooves.html. Retrieved 2007-02-03. 
  4. ^ Kuntz, Robert J. and James Ward. Gods, Demi-gods & Heroes (TSR, 1976)
  5. ^ Gygax, Gary. Monster Manual (TSR, 1977)
  6. ^ "New AD&D aid: Monster Cards". Dragon (Lake Geneva, Wisconsin: TSR) (#61): 51. May 1982. 
  7. ^ Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989)
  8. ^ Stewart, Doug, ed. Monstrous Manual (TSR, 1994)
  9. ^ Menzies, Gordon R. "The Ecology of the Satyr." Dragon #155 (TSR, 1990)
  10. ^ Slavicsek, Bill. The Complete Book of Humanoids (TSR, 1993)
  11. ^ Niles, Douglas and Dale Donovan. Player's Option: Skills & Powers (TSR, 1995)
  12. ^ Cook, Monte, Jonathan Tweet, and Skip Williams. Monster Manual (Wizards of the Coast, 2000)
  13. ^ Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes. Savage Species (Wizards of the Coast, 2003)
  14. ^ Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)
  15. ^ "Creature Competition: Battle Royal". Wizards.com. http://www.wizards.com/default.asp?x=dnd/dnd/20050930a. Retrieved 2007-02-01. 

External links